AI Insights · Timothy · January 2023
Top 5 2D Realistic Games on iOS in Oceania, Q4 2022
Discover the performance of the top 5 2D realistic games on iOS in Oceania for Q4 2022, including trends in downloads, revenue, and active users.
In Q4 2022, the top 5 2D realistic games on iOS in Oceania demonstrated a range of performance metrics in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into their trends throughout the quarter.
Woodoku - Wood Block Puzzles from Tripledot Studios showed a varied pattern in weekly downloads, peaking at 11.2K in mid-October before declining to around 4.5K in late November. Revenue for this app was negligible until mid-December when it reached $13, followed by $8 in the final week. Active users fluctuated, starting at approximately 45.1K and ending the quarter at around 42K.
Stormshot: Isle of Adventure by FunPlus International AG experienced a significant increase in weekly revenue, starting at $181 and peaking at $22K by the end of December. Downloads initially surged to 17.4K in early October but gradually declined to about 2.3K by the end of the quarter. Active users mirrored this trend, starting at 3K and reaching a high of 15.9K in early October before settling at around 5.7K.
MADFUT 23 from Madfut saw its highest weekly downloads of 40.5K in mid-October, which then tapered off to approximately 2.7K by the end of December. Active users peaked at 29.4K in late October but gradually decreased to about 12.9K by the end of the quarter.
8 Ball Pool™ by Miniclip.com maintained a steady revenue stream, starting at $29.3K and peaking at $37.4K in late December. Downloads fluctuated slightly, from around 8.5K at the start of the quarter to 11.5K by the end. Active users remained robust, ranging from 356.5K to a peak of 378K in mid-December.
Evony by TOP GAMES INC. showed consistent weekly revenue, starting at $104K and maintaining similar levels throughout the quarter, closing at approximately $99.2K. Downloads varied, starting at 4.6K and dipping to as low as 1.7K in November before climbing back to 7.7K in late December. Active users followed a similar pattern, starting at 14.1K and peaking at 17.6K by the end of the quarter.
For more detailed insights, visit Sensor Tower.